NPC Codex | Rules | Core Class NPCs | Cleric | Clerics | Shoreline Cleric

Shoreline Cleric

Super Race: half-elf cleric 4. Cr: 3. Xp: 800. Alignment: N. Size: Medium. Creature Type: Humanoid. Creature Subtype: elf, human.
Init: +2. Senses: low-light vision; Perception +9. Ac: 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 natural).
Hp: 25 (4d8+4).
Fortitude: +5. Reflex: +3. Will: +8; +2 vs. enchantments. Immune: sleep.
Speed: 30 ft.. Melee: trident +2 (1d8–1). Ranged: shortbow +5 (1d6/×3). Special Attacks: channel positive energy 4/day (DC 13, 2d6), wooden fist (+2, 7 rounds/day). Strength: 8. Dexterity: 14. Constitution: 13. Intelligence: 10. Wisdom: 18. Charisma: 12.
Base Attack: +3. Cmb: +2. Cmd: 14.
Feats: Deadly Aim, Martial Weapon Proficiency (shortbow), Skill Focus (Stealth).
Skills: Heal +8, Knowledge (nature) +2, Knowledge (religion) +5, Perception +9, Sense Motive +8, Stealth +7.
Languages: Common, Elven. Special Qualities: aura, elf blood. Combat Gear: +1 human-bane arrows (2), +1 orc-bane arrow, potion of cure moderate wounds. Other Gear: +1 chain shirt, shortbow with 20 arrows, trident, anchor feather token, wooden holy symbol, 256 gp.
domain spell-like abilities: (CL 4th; concentration +8)

7/day-storm burst (1d6+2 nonlethal damage)

cleric spells prepared: (CL 4th; concentration +8)

2nd-barkskin, hold person (2, DC 16), summon monster II

1st-cause fear (DC 15), cure light wounds, endure elements, entangle (DC 15), entropic shield

0 (at will)-bleed (2, DC 14), guidance, light

D Domain spell; Domains Plant, Weather


Tactics

Before Combat The cleric casts barkskin.

During Combat The cleric casts entropic shield, then uses hold person, entangle, and bane arrows.

Base Statistics Without barkskin, her statistics are

AC 17, touch 12, flat-footed 15.